At the end of a campaign sometime in 2010 our gaming group came to the realisation that we had been playing a version of Dungeons & Dragons for nearly 20 odd years with very few breaks in between. We had collected the books for other games, maybe even run through character generation once or twice, but we had never played a different roleplaying game through properly.
So throughout 2011 our gaming group at Dice of Doom spent a year on our Grand Gaming Experiment. We resolved that over the course of the year we would play 12 games run by 6 GM’s. We would try old classic games, we would try new indie games. We’d play sci-fi, fantasy, modern day, alternate reality rpg’s. Throughout the experiment, we’d rotate GM’s each month to grow the experience and skills of the gaming group and share the burden of learning new systems each month.
Overall we found the experience to be incredibly rewarding. Our podcast and reviews on the site led to other gaming groups trying the same thing. As the gaming experiment continued, we came to realise that this experience that our group had had was one that was worth sharing.
This is why we are promoting October 2011 to be ‘Play a New RPG‘ month.
Why a month?
From our experience running our Grand Gaming Experiment, we found that around four weeks was the good amount of time to try out a new game. If you treat week one as developing characters and going through the rules and a sample combat, it leaves you three weeks to run a short campaign. A three session campaign allows for the players and GM to have fun trying out the system while not placing to much strain on their usual campaign.
What’s wrong with just playing D&D?
Absolutely nothing! We love D&D and have been playing it in various editions for well over two decades. We are merely encouraging people to explore other games out there, to broaden their horizons and try new things.
The gaming community benefits from a wide variety of games being available – it promotes the development of gaming titles and keeps people working in the industry.
And finally, something that we have found to be very true – you will learn lots of new things by exploring new systems.
Supporting our gaming community
Part of this project is to support the vibrancy of the gaming community, and that means (occasionally) spending some money to help out the developers of games. Gaming books are expensive to develop and print (the artwork alone is prohibitive to many entering the market). For this reason we ask that you not merely download PDF’s of games and seek to purchase the games that you would like to play. If money is an issue, ask the members of the game group to chip in. Promoting the diversity of the gaming market is a primary goal of this project.