At the end of a campaign sometime in 2010 our gaming group came to the realisation that we had been playing a version of Dungeons & Dragons for nearly 20 odd years with very few breaks in between. We had collected the books for other games, maybe even run through character generation once or twice, but we had never played a different roleplaying game through properly.
So throughout 2011 our gaming group at Dice of Doom spent a year on our Grand Gaming Experiment. We resolved that over the course of the year we would play 12 games run by 6 GM’s. We would try old classic games, we would try new indie games. We’d play sci-fi, fantasy, modern day, alternate reality rpg’s. Throughout the experiment, we’d rotate GM’s each month to grow the experience and skills of the gaming group and share the burden of learning new systems each month.
Overall we found the experience to be incredibly rewarding. Our podcast and reviews on the site led to other gaming groups trying the same thing. As the gaming experiment continued, we came to realise that this experience that our group had had was one that was worth sharing.
This is why we are promoting October 2011 to be ‘Play a New RPG‘ month.
Why a month?
From our experience running our Grand Gaming Experiment, we found that around four weeks was the good amount of time to try out a new game. If you treat week one as developing characters and going through the rules and a sample combat, it leaves you three weeks to run a short campaign. A three session campaign allows for the players and GM to have fun trying out the system while not placing to much strain on their usual campaign.
What’s wrong with just playing D&D?
Absolutely nothing! We love D&D and have been playing it in various editions for well over two decades. We are merely encouraging people to explore other games out there, to broaden their horizons and try new things.
The gaming community benefits from a wide variety of games being available – it promotes the development of gaming titles and keeps people working in the industry.
And finally, something that we have found to be very true – you will learn lots of new things by exploring new systems.
Supporting our gaming community
Part of this project is to support the vibrancy of the gaming community, and that means (occasionally) spending some money to help out the developers of games. Gaming books are expensive to develop and print (the artwork alone is prohibitive to many entering the market). For this reason we ask that you not merely download PDF’s of games and seek to purchase the games that you would like to play. If money is an issue, ask the members of the game group to chip in. Promoting the diversity of the gaming market is a primary goal of this project.



Gamma World is a post-apocalyptic game set in an alternate reality where mutations are the norm and resources are scarce. Character generation should only take 5-10 minutes as everything is either completely random or pre-generated. Your ‘race’ is determined by a primary and secondary mutation combination. This means you will be playing an Android Cockroach Swarm or Yeti Plant. You only start with two powers so the book keeping is really simple.
Star Wars RPG Saga Edition was released in 2007, and uses a heavily modified version of the d20 System. Sometimes called a “3.75″ system, it has many of the good features of both 3.5 and 4E D&D.
The Call of Cthulhu roleplaying game is set in the world of H. P. Lovecraft and places the characters in direct confrontation with the forces of the Cthulhu Mythos. Most commonly the setting is in the 1920′s although earlier and later settings are covered by the rules. The game is somewhat unique in that the ‘heros’ are not particularly special. They are usually everyday people who happen to be caught up in things. The games are also often very focused on an investigation of some occurence, or some great evil. Investigators (as the heros are called in the game) are often called upon to uncover the evil machinations of dark cults, or the malevolent workings of deranged madmen.
At its height, Vampire: The Masquerade was a serious threat to Dungeons & Dragons. It was contemporary to Advanced Dungeons & Dragons 2nd Edition. All the cool kids were switching over to VtM and treating D&D as an old fashioned game played by kids, rather than the ‘true roleplaying experience’ that VtM was. The game got its own Collectible Trading Card Game (originally called Jyhad, but changed to Vampire: The Embrace), a couple of computer games and even its own Aaron Spelling produced TV show also called Kindred: The Embrace.
Generic Universal RolePlaying System, or GURPS is a game by Steve Jackson Games. Originally released in 1986 it stood out from most other games that it was contemporary too for two main reasons – it used a point system for creating characters, and the system was completely generic. The core rules behind GURPS are designed to be completely setting agnostic. This has proven to be one of its great strengths. Many, many, many setting books have been published over the years for GURPS, including standards such as Fantasy, Science Fiction, Horror, etc, but also for existing systems. For example, a source book has been released for both Vampire: The Masquerade and Call of Cthulhu.
Originally created and released by Games Workshop in 1986, this was one of the first British roleplaying games to get any kind of traction. Previously Dragon Warriors by Dave Morris (another amazing game) had been released, but failed to really get anywhere. WFRP built on the success of Games Workshop’s tabletop battle system and setting and borrowed heavily from it. If you have played Warhammer Fantasy Battles at all, you will recognise the setting, the stats, even the combat rolls that are made.
Widely acknowledged as the second ever modern roleplaying game, Tunnels & Trolls was first released in 1975 to be a more simple and accessible game to Dungeons & Dragons. It gathered quite a following in the early days due to its elegant and cut down system. The system suited standard roleplaying games, but also Choose-Your-Own-Adventure book style games as well, and many of these were written.