Gamma World is a post-apocalyptic game set in an alternate reality where mutations are the norm and resources are scarce. Character generation should only take 5-10 minutes as everything is either completely random or pre-generated. Your ‘race’ is determined by a primary and secondary mutation combination. This means you will be playing an Android Cockroach Swarm or Yeti Plant. You only start with two powers so the book keeping is really simple.
The game introduces a collectible card game component. Mutations and rare technology are determined by drawing cards from the relative decks. These decks can be stacked in a player’s favour if they’re willing to purchase the booster packs.
The current version of the game is currently the 7th edition, although it is marketed as D&D 4th Edition Gamma World. The box set that the game comes in is of a very high quality with lots of tokens and maps and enough Alpha and Omega cards to keep the game interesting.
The rules are essentially a much simplified version of the D&D 4e ruleset, so if you’ve been playing a lot of D&D, the transition should be pretty straightforward. We found that the game was great for a quick pickup game being easy to pick up the rules and quick character generation.