• Sharebar

We’ve been cycling through a game a month for nearly 10 months now and we’ve learnt a few things from the experience that we’d like to share.

For the GMs

  1. Identify the game you’re going to play and get group buy in. If your group doesn’t want to play the game, it is not going to work
  2. Distribute the core rules early on (at least a week before the game starts). You only have a month, and you want to hit the ground running.
  3. Spend the first session focusing on character creation and core rules. Make sure everyone understands how their characters are put together, then run through some sample combats, skill checks, and any other rules that you think might come up. This will reduce the amount of time spent frantically rummaging through books looking for a ruling during a game.
  4. After the first session, ask your players for feedback on how they think the game went. Try to head off any concerns they might have. If they have picked the wrong class, race, etc, let them create a new character during the week and just ret-con it into the game during the next session.

For the players

  1. You will get a lot more out of the experience if you read the rules (at least the main sections) before the game starts. Things will not be as fun for you, or your fellow players, if you have to spend a lot of game time checking up on things
  2. Keep an open mind – you never know, you might find your new favourite game :)

Choosing an Appropriate Game

Our experience has shown that some games are more suited to a month long campaign than others. Your choices will be affected by what past experience and preferences your gaming group has. We’ve found the following games have worked best for us:
  • Spirit of the Century – A pulp based pick-up game designed for just this kind of thing.
  • All Flesh Must Be Eaten – A spine chilling game of surviving the Zombie Apocalypse.
  • Dragon Age – Based on the computer game, a lot of players already know the setting and the rules are pretty straightforward.
  • Star Wars RPG – Again, a lot of people know the setting very well, and the rules are a modified d20, so most people are familiar with them.
  • Roleplaygamer

    For gathering gamers, I would recommend this site: http://www.roleplaygamers.org

  • guest

    Spycraft is good for modern RPG along with GURPS.  I would travel far and wide for a group of gamers to play a spec ops team against terrorism in modern warfare.  I have the units set up and the terrorist organization, just need players and some miniatures

 
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