RupertG

RupertG has been playing roleplaying games ever since he discovered Dragon Warriors at the age of 12. Since those days he has played many different RPG's, collected not insignificant Dwarf and Tomb Kings armies for Warhammer Fantasy Battles and even worked as a games designer in the heady days of the late 90's building a CCG. Now he runs a game/nerd blog and GM's a D&D campaign.

 
Play a New RPG Month Update

It’s less than a week till the official start of Play a New RPG Month so I thought I’d write an update on what has been going on in preparation for the month. It has been pretty humbling (and downright awesome) to see people that we don’t know discussing PANRPG independently of our involvement. This means that the idea is spreading, and we couldn’t be happier.

 

We’ve been cycling through a game a month for nearly 10 months now and we’ve learnt a few things from the experience that we’d like to share.

 
Gamma World

Gamma World is a post-apocalyptic game set in an alternate reality where mutations are the norm and resources are scarce. Character generation should only take 5-10 minutes as everything is either completely random or pre-generated. Your ‘race’ is determined by a primary and secondary mutation combination. This means you will be playing an Android Cockroach Swarm or Yeti Plant. You only start with two powers so the book keeping is really simple.

 
So what is Play a New RPG Month?

At the end of a campaign sometime in 2010 our gaming group came to the realisation that we had been playing a version of Dungeons & Dragons for nearly 20 odd years with very few breaks in between.

So throughout 2011 our gaming group at Dice of Doom spent a year on our Grand Gaming Experiment. We resolved that over the course of the year we would play 12 games run by 6 GM’s. We would try old classic games, we would try new indie games. We’d play sci-fi, fantasy, modern day, alternate reality rpg’s.

 
Call of Cthulhu

The Call of Cthulhu roleplaying game is set in the world of H. P. Lovecraft and places the characters in direct confrontation with the forces of the Cthulhu Mythos. Most commonly the setting is in the 1920′s although earlier and later settings are covered by the rules. The game is somewhat unique in that the ‘heros’ are not particularly special. They are usually everyday people who happen to be caught up in things. The games are also often very focused on an investigation of some occurence, or some great evil. Investigators (as the heros are called in the game) are often called upon to uncover the evil machinations of dark cults, or the malevolent workings of deranged madmen.

 
Vampire: The Masquerade

The setting for VtM is one of a dark gothic near future where Vampires live in communities, often fighting over resources and power. Humans are treated with a mixture of contempt, need for control, as food and often with envy. A powerful theme throughout the game is the loss of humanity. The more you act like a Vampire, the less human you will be, and thus, the less control you will have over yourself. In the end the setting is very rich, with the sourcebooks being well written enough to be read cover to cover.

 
GURPS

Generic Universal RolePlaying System, or GURPS is a game by Steve Jackson Games. Originally released in 1986 it stood out from most other games that it was contemporary too for two main reasons – it used a point system for creating characters, and the system was completely generic. The core rules behind GURPS are designed to be completely setting agnostic. This has proven to be one of its great strengths. Many, many, many setting books have been published over the years for GURPS, including standards such as Fantasy, Science Fiction, Horror, etc, but also for existing systems. For example, a source book has been released for both Vampire: The Masquerade and Call of Cthulhu.

 
Warhammer Fantasy Roleplay

Originally created and released by Games Workshop in 1986, this was one of the first British roleplaying games to get any kind of traction. What sets WFRP apart however is the character creation method. Your character will go through ‘professions’ to gain experience and skills that are tied to what they do. The character progresses through a number of professions as the go through the game. The overall setting is pretty gritty, and the combat can be a bit deadly, but overall, if you like the Warhammer universe, you will most likely enjoy this game immensely.

 
Tunnels & Trolls

Widely acknowledged as the second ever modern roleplaying game, Tunnels & Trolls was first released in 1975 to be a more simple and accessible game to Dungeons & Dragons. It gathered quite a following in the early days due to its elegant and cut down system. The system suited standard roleplaying games, but also Choose-Your-Own-Adventure book style games as well, and many of these were written.

 
Rolemaster

The first edition of Rolemaster was released in the early 1980′s and quickly established itself as one of the major roleplaying games available. The system employs an open ended d100 roll for almost all checks. This was quite rare when it was first released as most games at that time tried to include everyone of the standard polyhedral set at least once. The tables used in the combat resolution are frequently humorous and add a lot to the game.

© 2012 Play a New RPG Suffusion theme by Sayontan Sinha