Rolemaster (Standard Edition)The first edition of Rolemaster was released in the early 1980′s and quickly established itself as one of the major roleplaying games available. It is frequently ridiculed for being insanely complicated to play, with books and books of rules, combat tables, profession tables, etc. Our experiences of playing Rolemaster however was quite different. The character generation was quite complicated, but after that, the game was incredibly enjoyable and fun to play. The descriptive combat system was quite a change from the usual run-of-the-mill games and a real highlight (despite the tables…).

The system employs an open ended d100 roll for almost all checks. This was quite rare when it was first released as most games at that time tried to include everyone of the standard polyhedral set at least once. The tables used in the combat resolution are frequently humorous and add a lot to the game.

There may be some confusion about which edition to try (there are multiple editions). The review at Dice of Doom goes through them in some detail.

 

Warhammer Fantasy Roleplay 1st Edition CoverThese are the games that you have always heard about. You may even have played a couple of them. These are the games of legend, the grandfathers of the systems we now enjoy. Playing these games helps expose you to the games that led to where we are now. A lot of them are complicated, unbalanced, or downright broken in places. This just adds to the charm. A handful of the available classic games that you might want to try are listed below.

 

We were stuck. Our gaming group had been debating (and sometimes fighting) about which game we would play. Members of the party were not enjoying D&D4e, and other members didn’t want to play anything else. As the discussion continued it appeared that a compromise would be impossible to reach. We would be stuck deliberating over all the endless possibilities until, as a group, we’d all throw it in and that would be the end of it.

Then an idea started to form. Instead of picking just one game to play, how about we try to play as many as we could? I quickly formalised a plan – 12 games run over 12 months by six of our seven players. The gaming group jumped at the opportunity. The idea would be to play something other than D&D which we had been playing for close to 10 years straight, with only one break to play through a Cthulhu campaign.

The guidelines would be quite simple. Each GM would take a turn at running a game twice. While they were ultimately responsible for selecting the game to be played, the choice would be discussed as a group and should further the aims of the project. We would try to vary the style of system, the genre of setting and give our players experience in GM’ing as a result.

As we started to podcast about our idea, and discuss it on our blog, people started to become interested in what we were doing. Pretty soon we started to get messages that other gaming groups were trying the same thing. As more and more people started reporting back to us that they were trying new games for a while, or shifting GM’s around, the idea to run this as a, for lack of a better word, movement slowly grew.

This website was created because I felt that the idea of a new game each month was bigger than our regular blog, and I wanted to get other blogs involved as well. Part of this is supporting the gaming community and I don’t think that that is the role of just one gaming blog – it’s for all of us to do. We still link back to what we do on Dice of Doom when it is appropriate, but by and large this is an independent project.

© 2012 Play a New RPG Suffusion theme by Sayontan Sinha