Gamma World is a post-apocalyptic game set in an alternate reality where mutations are the norm and resources are scarce. Character generation should only take 5-10 minutes as everything is either completely random or pre-generated. Your ‘race’ is determined by a primary and secondary mutation combination. This means you will be playing an Android Cockroach Swarm or Yeti Plant. You only start with two powers so the book keeping is really simple.
Our gaming group had been debating (and sometimes fighting) about which game we would play. Members of the party were not enjoying D&D4e, and other members didn’t want to play anything else. As the discussion continued it appeared that a compromise would be impossible to reach. We would be stuck deliberating over all the endless possibilities until, as a group, we’d all throw it in and that would be the end of it.
Then an idea started to form. Instead of picking just one game to play, how about we try to play as many as we could? I quickly formalised a plan – 12 games run over 12 months by six of our seven players. The gaming group jumped at the opportunity. The idea would be to play something other than D&D which we had been playing for close to 10 years straight, with only one break to play through a Cthulhu campaign.