Gamma World

Gamma World is a post-apocalyptic game set in an alternate reality where mutations are the norm and resources are scarce. Character generation should only take 5-10 minutes as everything is either completely random or pre-generated. Your ‘race’ is determined by a primary and secondary mutation combination. This means you will be playing an Android Cockroach Swarm or Yeti Plant. You only start with two powers so the book keeping is really simple.

 
Call of Cthulhu

The Call of Cthulhu roleplaying game is set in the world of H. P. Lovecraft and places the characters in direct confrontation with the forces of the Cthulhu Mythos. Most commonly the setting is in the 1920′s although earlier and later settings are covered by the rules. The game is somewhat unique in that the ‘heros’ are not particularly special. They are usually everyday people who happen to be caught up in things. The games are also often very focused on an investigation of some occurence, or some great evil. Investigators (as the heros are called in the game) are often called upon to uncover the evil machinations of dark cults, or the malevolent workings of deranged madmen.

 
Vampire: The Masquerade

The setting for VtM is one of a dark gothic near future where Vampires live in communities, often fighting over resources and power. Humans are treated with a mixture of contempt, need for control, as food and often with envy. A powerful theme throughout the game is the loss of humanity. The more you act like a Vampire, the less human you will be, and thus, the less control you will have over yourself. In the end the setting is very rich, with the sourcebooks being well written enough to be read cover to cover.

 
GURPS

Generic Universal RolePlaying System, or GURPS is a game by Steve Jackson Games. Originally released in 1986 it stood out from most other games that it was contemporary too for two main reasons – it used a point system for creating characters, and the system was completely generic. The core rules behind GURPS are designed to be completely setting agnostic. This has proven to be one of its great strengths. Many, many, many setting books have been published over the years for GURPS, including standards such as Fantasy, Science Fiction, Horror, etc, but also for existing systems. For example, a source book has been released for both Vampire: The Masquerade and Call of Cthulhu.

 
Tunnels & Trolls

Widely acknowledged as the second ever modern roleplaying game, Tunnels & Trolls was first released in 1975 to be a more simple and accessible game to Dungeons & Dragons. It gathered quite a following in the early days due to its elegant and cut down system. The system suited standard roleplaying games, but also Choose-Your-Own-Adventure book style games as well, and many of these were written.

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